

Next up is Warhammer 40,000: Eternal Crusade, a 3 rd person action shooter from Behaviour Interactive. We’re looking forward to its release it’s going to be fun for any souls players looking for a more cooperative experience when they’re done with Dark Souls III. Necropolis is currently in closed beta in an effort to polish up things in preparation for a summer 2016 release on PC, Mac, Xbox One and PlayStation 4.

It’s a nice happenstance that Bandai Namco would be publishing a Souls-like game in addition to Dark Souls III this year. Normally in dungeon crawlers players spend a lot of time poring over their inventory and stats, delaying the party, but Necropolis doesn’t have that problem at all due to the simplified equipment tiers. Necropolis streamlines the dungeon crawling experience by way of a tiered equipment system weapons, shields, and spells are graded on a 0 to 5 scale for damage, but they all feel distinct enough that players will develop their own preferences. In leiu of the permadeath system is the Codex, which is a journal of sorts that keep track of stats, equipable character skins/outfits, and discovered potions. Permadeath and friendly-fire are always active, but if there’s a remaining party member then it’s possible for the whole group to recover. Unlike in Dark Souls where you usually only encounter a few enemies at once, Necropolis isn’t afraid of spawning a whole lot more with huge aggro ranges. Taking a rouge-lite and Gauntlet approach to things, up to four players slay their way through dozens of enemy types with magic, weapons, and craftable items. The killer features of Necropolis are the randomly generated dungeons, the hard-but-fair difficulty and death system, the online four-player co-op, and a more straightforward approach to the dungeon crawling experience. Necropolis feels good to play, as good as Dark Souls does with a controller, and is played in much the same way: carefully, and without mercy. Necropolis’ control scheme is very, very similar to Dark Souls’ movement, item usage, attacks, blocking, and dodges are all mapped identically with the exception of ‘jump.’ Unlike Dark Souls however, there’s an on-person crafting system that utilizes enemy drops as reagents. As a result, its humor is both whimsicle and dark, sort of like Portal’s GLaDOS. The closest thing that Necropolis has to an antagonist is the aforementioned Brazen Head who has a very laissez faire approach to maintaining the Necropolis. Necropolis also has its own physics system and method to generating levels. Hairbrained Schemes created their own shaders and lighting effects for the Unity Engine to give it its own unique visual style. The most striking thing about Necropolis is the cel-shaded art direction.

Go through the door and (probably) die to three dozen enemies at once. Something sinister lies deep within the Necropolis, as adventurers have never reemerged. From what we can tell, the Brazen Head has heeded this task for quite some time, and the solitude has warped its sensibilities… and humor. One of Abraxis’ creations, the Brazen Head, is tasked with monitoring the Necropolis in its master’s absence. This’ll be a rundown about the games as well some quick initial thoughts.įirst up is Necropolis, a 3rd-person action Souls-esque co-op game billing itself as a “Diabolical Dungeon Crawler.” As the story goes, you and your party delve deep for rumored treasure within the Necropolis – the aging labyrinthian workshop of the powerful wizard Abraxis. While at Bandai Namco’s Open House event last week we got our hands on preview builds for a bunch of games, including Necropolis, Warhammer 40,000: Eternal Crusade, and Sword Art Online: Hollow Realization.
